Large City: Gî Já̄ōw Ni̋ēkēä

Gî Já̄ōw Ni̋ēkēä

Gî Já̄ōw Ni̋ēkēä
Example Goblin architecture.
StateGoblin Tribes
ProvenceYizasujia Region
RegionUtopùfàlnù Steppe
Founded1052
Community LeaderLord Xenocanus Anata Fedae
Area87 km2 (34 mi2)
Average Yearly Temp15°C (59°F)
Average Elevation2548 m (8359 ft)
Average Yearly Precipitation129 cm/y (50 in/y)
Population20499
Population Density235 people per km2 (602 people per mi2)
Town AuraAbjuration
Naming
Native nameGî Já̄ōw Ni̋ēkēä
Pronunciation/gaɪ̯̂/ /ʤɛ̄ʊw/
Direct Translation[thermal] [existence]
Translation[Not Yet Translated]

Gî Já̄ōw Ni̋ēkēä (/gaɪ̯̂/ /ʤɛ̄ʊw/ [thermal] [existence]) is a subtropical Large City located in the Yizasujia Region of the Goblin Tribes.

The name Gî Já̄ōw Ni̋ēkēä is derived from the Goblin language, as Gî Já̄ōw Ni̋ēkēä was founded by Sheshêm Glkë Fyèlêyê, who was culturaly Goblin.

Climate

Gî Já̄ōw Ni̋ēkēä has a yearly average temperature of 15°C (59°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a cold 3°C (37°F). Gî Já̄ōw Ni̋ēkēä receives an average of 129 cm/y (50 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Gî Já̄ōw Ni̋ēkēä covers an area of nearly 87 km2 (34 mi2), and an average elevation of 2548 m (8359 ft) above sea level.

Overview

Gî Já̄ōw Ni̋ēkēä was founded durring the late 12th century in fall of the year 1052, by Sheshêm Glkë Fyèlêyê. The establishment of Gî Já̄ōw Ni̋ēkēä suffered from many setbacks, delays, and obsticles, most notably a group of Gî Já̄ōw Ni̋ēkēä which required millitary assistance exterminate before the community could finish being built.

Gî Já̄ōw Ni̋ēkēä was built using the conventions of Goblin durring the late 12th century. Naturaly, all settlmentss have their own look to them, and Gî Já̄ōw Ni̋ēkēä is no diffrent. The city's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.

Gî Já̄ōw Ni̋ēkēä is buildings are arranged arrounded highly ordered system of broad paverstone streets which form octogonal paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city rests behind a set of well fortified walls, with gatehouses, watch towers, and battlments. Gî Já̄ōw Ni̋ēkēä's walls are, howeaver, fashioned from stone and timber. While unorthadox, the design looks to be functional to a reasonable degree. With luck, the untested design will remain untested for years to come. Gî Já̄ōw Ni̋ēkēä's unusual yet seemingly effective fortifications are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the city as needed.

Your first impression of Gî Já̄ōw Ni̋ēkēä proves to be right on the money. This city is where the rebels chose to settle. Fashion trends are quite simply the opposite of what’s popular in the other nearby communities. THis trend extends everywhere. Things that should be black are white, what would normally be square is organically curved, and what is typically unthinkable for polite society is more than welcome in this public square. Up to the logical limits, of course. There’s no flaying someone alive to eat their skin going on, but the women are dressed a little immodestly, the men are a little more emotional, and the food is all overly complex and terrible.

Civic Infrastructure

Gî Já̄ōw Ni̋ēkēä possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Gî Já̄ōw Ni̋ēkēä has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Gî Já̄ōw Ni̋ēkēä has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Gî Já̄ōw Ni̋ēkēä. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Gî Já̄ōw Ni̋ēkēä's parks.

Gî Já̄ōw Ni̋ēkēä has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Gî Já̄ōw Ni̋ēkēä.

Gî Já̄ōw Ni̋ēkēä has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Gî Já̄ōw Ni̋ēkēä has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Gî Já̄ōw Ni̋ēkēä has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Gî Já̄ōw Ni̋ēkēä has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Gî Já̄ōw Ni̋ēkēä has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Gî Já̄ōw Ni̋ēkēä has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Gî Já̄ōw Ni̋ēkēä has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Gî Já̄ōw Ni̋ēkēä's public wards, blessings, and other arcane systems.

Gî Já̄ōw Ni̋ēkēä has an Administrative Academy which trains individuals in the administrative arts.

Gî Já̄ōw Ni̋ēkēä possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Gî Já̄ōw Ni̋ēkēä's grid is powered by hydrogalvanic generators.

Gî Já̄ōw Ni̋ēkēä's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Gî Já̄ōw Ni̋ēkēä has a first rate hospital which caters to anyone in need of long term medical care.

Gî Já̄ōw Ni̋ēkēä has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Gî Já̄ōw Ni̋ēkēä has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Gî Já̄ōw Ni̋ēkēä's natural decorations nor waterways.

Gî Já̄ōw Ni̋ēkēä has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Gî Já̄ōw Ni̋ēkēä has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Gî Já̄ōw Ni̋ēkēä has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Gî Já̄ōw Ni̋ēkēä's mayor's house was built using a different architectural style from the rest of the town. The style used is characterized by their massive, monolithic and 'blocky' appearance with a rigid geometric style. It was best known for its rough, unfinished surfaces, unusual shapes, heavy-looking materials, straight lines, and small windows. Modular elements were often used to form masses representing specific functional zones, grouped into a unified whole.

Due to the actions of local Kami, spring is skipped in Gî Já̄ōw Ni̋ēkēä.

The Guardian, Graven near Gî Já̄ōw Ni̋ēkēä are known to be quite timid.

Gî Já̄ōw Ni̋ēkēä's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves bloodletting to channel Augury energies of tier 3 via divine sermons.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 40
  • Farmers: 56
  • Farm Laborer: 113
  • Hunters: 66
  • Milk Maids: 53
  • Ranchers: 28
  • Ranch Hands: 53
  • Shepherds: 51
    • Farmland: 82815 m2
    • Cattle and Similar Creatures: 5124
    • Poultry: 61497
    • Swine: 4099
    • Sheep: 204
    • Goats: 40
    • Horses, Mounts, and Beasts of Burden: 2049

Craftsmen

  • Arms and Toolmakers: 40
  • Blacksmiths: 45
  • Bookbinders: 24
  • Buckle-makers: 29
  • Cabinetmakers: 51
  • Candlemakers: 68
  • Carpenters: 71
  • Clothmakers: 58
  • Coach and Harness Makers: 21
  • Coopers: 55
  • Copper, Brass, Tin, Zinc, and Lead Workers: 27
  • Copyists: 19
  • Cutlers: 16
  • Fabricworkers: 45
  • Farrier: 178
  • Furriers: 13
  • Glassworkers: 70
  • Gunsmiths: 47
  • Harness-Makers: 19
  • Hatters: 41
  • Hosiery Workers: 14
  • Jewelers: 23
  • Leatherwrights: 55
  • Locksmiths: 20
  • Matchstick makers: 32
  • Musical Instrument Makers: 31
  • Painters, Structures and Fixtures: 24
  • Paper Workers: 30
  • Plasterers: 28
  • Pursemakers: 35
  • Roofers: 21
  • Ropemakers: 20
  • Rugmakers: 20
  • Saddlers: 38
  • Scabbardmakers: 43
  • Scalemakers: 21
  • Scientific, Surgical, and Optical Instrument Makers: 13
  • Sculptors, Structures and Fixtures: 19
  • Shoemakers: 20
  • Soap and Tallow Workers: 63
  • Tailors: 105
  • Tanners: 26
  • Upholsterers: 28
  • Watchmakers: 27
  • Weavers: 56
  • Whitesmiths: 16

Merchants

  • Adventuring Goods Retellers: 14
  • Arcana Sellers: 14
  • Beer-Sellers: 28
  • Booksellers: 32
  • Butchers: 51
  • Chandlers: 55
  • Chicken Butchers: 53
  • Entrepreneurs: 21
  • Fine Clothiers: 51
  • Fishmongers: 53
  • Florists: 12
  • Potion Sellers: 35
  • Resellers: 85
  • Spice Merchants: 27
  • Wine-sellers: 44
  • Wheelwright: 31
  • Woodsellers: 19

Service workers

  • Bakers: 120
  • Barbers: 110
  • Coachmen: 29
  • Cooks: 81
  • Doctors: 40
  • Gamekeepers: 31
  • Grooms: 18
  • Hairdressers: 85
  • Healers: 51
  • Housekeepers: 55
  • Housemaids: 120
  • House Stewards: 64
  • Inns: 20
  • Laundry maids: 36
  • Maidservants: 68
  • Nursery Maids: 39
  • Pastrycooks: 73
  • Restaurateur: 85
  • Tavern Keepers: 75

Specialized Laborer

  • Ashworkers: 28
  • Bleachers: 18
  • Chemical Workers: 11
  • Coal Heavers: 42
  • In-Town Couriers: 48
  • Long Haul Couriers: 46
  • Dockyard Workers: 43
  • Gas Workers: 10
  • Hay Merchants: 16
  • Leech Collectors: 53
  • Millers: 44
  • Miners: 44
  • Oilmen and Polishers: 30
  • Postmen: 43
  • Pure Finder: 27
  • Skinners: 62
  • Sugar Refiners: 11
  • Tosher: 32
  • Warehousemen: 81
  • Watercarriers: 47
  • Watermen, Bargemen, etc.: 66

Skilled Laborers

  • Accountants: 27
  • Alchemist: 30
  • Clerk: 43
  • Dentists: 20
  • Educators: 57
  • Engineers: 32
  • Gardeners: 20
  • Mages: 15
  • Plumbers: 21
  • Pharmacist: 23
  • Professors: 8
  • Scientists: 14
  • Wizards: 8

Civil Servants

  • Adventurers: 19
  • Bankers: 28
  • Civil Clerks: 45
  • Civic Iudex: 22
  • Consultants: 13
  • Exorcist: 46
  • Fixers: 24
  • Kami Clerk: 39
  • Landlords: 41
  • Lawyers: 24
  • Legend Keepers: 33
  • Militia Officers: 170
  • Monks, Monastic: 68
  • Monks, Civic: 58
  • Historian, Oral: 47
  • Historian, Textual: 24
  • Policemen, Sheriffs, etc.: 44
  • Priests: 85
  • Rangers: 27
  • Rat Catchers: 29
  • Scholars: 34
  • Spiritualist: 36
  • Slayers: 11
  • Storytellers: 91
  • Military Officers: 70

Cottage Industries

  • Brewers: 60
  • Comfort Services: 68
  • Enchanters: 22
  • Herbalists: 22
  • Jaminators: 70
  • Needleworkers: 64
  • Potters: 32
  • Preserve Makers: 64
  • Quilters: 29
  • Seamsters: 113
  • Spinners: 55
  • Tinker: 23
  • Weaver: 52

Artists

  • Actors: 22
  • Architects: 8
  • Bards: 32
  • Costumers: 12
  • Dancers: 24
  • Drafters: 13
  • Engravers: 16
  • Fine Furniture Carpenters: 9
  • Glaziers: 21
  • Inlayers: 18
  • Musicians: 62
  • Painters, Art: 10
  • Playwrights: 22
  • Sculptors, Art: 17
  • Wood Carvers: 70
  • Writers: 73

Produce Industries

  • Butter Churners: 66
  • Canners: 58
  • Cheesmakers: 70
  • Ice Merchants: 9
  • Millers: 40
  • Picklers: 33
  • Smokers: 26
  • Stockmakers: 22
  • Tobacconists: 31
  • Tallowmakers: 43

7759 of Gî Já̄ōw Ni̋ēkēä's population work within a Foundational Occupation.

12126 of Gî Já̄ōw Ni̋ēkēä's population do not work in a formal occupation, but do contribute to the local economy. 614 (3%) are noncontributers.

Points of Interest

The roads leading into Gî Já̄ōw Ni̋ēkēä possess a great number of switchbacks. While designed for defense, they mostly wind up pissing everyone trying to take goods to town right the hell off.

POI

History

The the a halbard of Elven High Magic, an a halbard imbued with potent amounts of Elven High Magic energies was created in Gezyan-qêmi Jinèna Ratê by in time immemorial, reportedly some time during the early 2nd century.

History